This fifth episode is not the only one advise to casual gamers and it does not necessarily prevail as the best game in the series either (although in this case, the patches coming may eventually tip the balance). Silent Hunter, however, retains a strong background in game but does not completely fulfill its goal of popularizing its mechanisms to attract a wider audience. Moreover, these sequences, which require mandatory use of the keyboard, do not fit very well in the middle of the action more "traditional" gameplay. As for the travel required to pass the bridge where the periscope torpedo compartment, you’ll soon be regarded as dispensable or even frank chores. Okay, he is always sympathetic to chat with the chief engineer or radio operator (especially if you play without time compression), but without being ugly, the crew did not have d ‘a model which can make their company a must.
On the other hand, the discovery of past environments modeled with a certain application, it must go to the obvious move in his submarine (and platform) adds nothing to an insane license ad ‘First and foremost earned his stripes through his noble character sharp and demanding. (as if we were all equipped with keyboards qwerty).
An impression reinforced by the incomplete translation of the manual and some tutorials screens that persist in giving commands with the keys to the U.S. The fact is that the unpleasant feeling of being in the presence of a beta back regularly. Very variable depending on your configuration, the bugs seem especially today suffer from the use of time compression which is testing the computational speed of our computers.
It is true that we see a little of everything in SH5: torpedoes that adopt improbable trajectories or ricochet on the surface of the water like billiard balls, random crashes after which we’ll see our submarine pain roll through the streets of Kiel … Of course it is bad form when it claims to grow the fiber "simulationist" …
And while the first person please! For some, it’s like almost mythical in the movie Das Boot by Wolfgang Petersen and one regrets more than doubling in German subtitles is not availableĪt the bottom of the ocean, no one will hear you cry :įinally … the beautiful impressions conveyed by our wanderings in the monster of steel and mild excitement at the approach of a British vessel belonging to the time theory as SH5, like his predecessors in their time, is the victim syndrome the "game buggy to the core" of which we can judge the true value play after a number of patches fixes now undefined. The fifth component is the first where we can walk freely in a submarine, faithfully reconstructed, and in the middle of a crew from the deck officer to cook through the gunner and boatswain. SH5 has also bent over backwards to lure them and especially by promoting their "immersion". This simplification will probably not taste all the purists but it should convince those who drop quickly in the face of interfaces play a little tight. Regarding the depth of immersion, for example, simply click on an icon to surface or to place a periscope depth to a diving emergency.
Indeed, pilot a submarine wants much more accessible in SH5, a set of options "predetermined" to move from a situation type to another without having to make calculations of scholars. It will however go through a few keyboard shortcuts, the default controls have been greatly simplified. The mania of the periscope and it will give heart to joy by adjusting the immersion depth of their baby, changing the speed torpedoes or making some course corrections to a degree. Enough for these settings can still affect the behavior of our "nautilus Germanic" with the precision of a Swiss watchmaker.
Has mastered the art of war submarine from a third opus particularly unifying, Silent Hunter has seduced simulation enthusiasts and sea battles in combining just enough action to tactical adjustments that many cherish strategists Sunday.
In this niche, it evolves into a quasi-monopoly, a comfortable position to retain market share but that does not always to renew itself. The series, Ubisoft has built its reputation by focusing on what is called a niche: namely the simulation of underwater combat. Like a Cycling Manager or Flight Simulator, the license Silent Hunter occupies a place somewhat apart in the gaming landscape. Silent Hunter 5 ventures into territories hitherto unexplored by diving players behind the periscope of a German U-boats to fight the Allied forces across the Atlantic Ocean and the Mediterranean Sea and that during the Second World War. A true cinematic naval battle across the Atlantic and the Mediterranean.